
In the Overworld, most scrolls function and work against LotR mobs. Arcane Scrolls: Several utility scrolls won't work, and all or almost all scrolls will not work in Middle Earth.The mod does keep track of deathpoints as well as the portal. The mod does not automatically log generated settlements in LOTR as "villages". Reported are issues with textures used for LOTR biomes, which may be incorrect or missing entirely.



Note: It is recommended not to use these mods and the Lord of the Rings mod together. Legends Mod: Causes everything to go black due to title screen conflicts.Rotar圜raft/DragonAPI: Conflicting item IDs crash the game on startup.HerdCraft-Mod causes LOTR Animals to not reach Adult size and crashes the server if they do reach adult stage, (Having Config to remove error entities will fix them spawning but makes so you can have adult animals) Also all units become Herd like in nature causing them to clump up and become rather stupid in the movements.Coros' Weather Mod: Results in very glitchy skies in Middle-Earth, and heavy lag.Millenaire: Millenaire will not function (Proof needed? Works perfectly fine for me).Unique Artifacts: Causes the game to crash (is incompatible with Middle-earth biomes).(Proof needed? Works perfectly fine for me) controls do not work and pixelmon don't spawn. Pixelmon: Opening the PC causes the game to crash.ICBM: Does not allow game to load properly.Forge config to remove erroring entities works with magpies, and disabling bandit spawning in LOTR config makes this mod function with few issues. Battlegear 2: Spawning of bandits and magpies stealing things lead to crashes.Abyssalcraft: Causes intermittent crashes when LOTR is installed while in the LOTR dimension (At least on the client).Aether: Causes the game to crash (at least in older versions).These are mods that generally crash the game, or inactivate a vital gameplay mechanic: The following mods do not work at all with the Lord of the Rings mod. If using a version before Public Beta 31.3, shaders may cause a crash when used with the LotR mod. See this video by mindofmike for a guide to get shaders working with the LotR mod's day-night cycle. One of the main issues with many shaders is that they do not recognise that Middle-earth has a longer day-night cycle, meaning that at noon the world becomes darker. You will also likely have to disable the Middle-earth sky in the mod's configuration. Most shaders are largely compatible with the LotR mod, although some features may not work fully (such as leaves for the mod's trees not 'waving').

